A freeform surface grid is a standard task in parametric modeling. And a good reason to use ARCHICAD together with Grasshopper. See here some of the basics.
The forms I use are only meant as examples – please feel free to build alternate structures.
The workflow I show you centers around Grasshopper. But we use also Rhino3D and ARCHICAD. Rhino3D supplies us with editable NURBS curves on which we build our surface grid. (And of course it serves as viewport for our Grasshopper geometry.) ARCHICAD takes all this parametric stuff and turns it into BIM-manageable building geometry.
- Rhino3D: New Document, Meter Scale
- Standard Freeform Surfaces
- Surface A (Loft): Draw Curves in Rhino3D
- Reference Curves in Grasshopper
- Turn Curves into Loft Surface
- Divide Loft Surface
- Alternative Surface: Curve Network (Surface B and C)
- Loft Surface: Create Diagonal Lines
- Loft Surface: Create Panels
- Start ARCHICAD and connnect to Grasshopper
- Grasshopper Diagonals to ARCHICAD Beams
- Edit ARCHICAD Beams
- Grasshopper Panels to ARCHICAD Shells
- Edit ARCHICAD Shells, Part I
- Correct Panel Geometry in Grasshopper
- Edit ARCHICAD Shells, Part II
- Add Border Frame Beams
- Make ARCHICAD Geometry Standalone
- Parametric Playground
- Roundup and Links
Now let’s start.
Rhino3D: New Document, Meter Scale <
Open Rhino3D and form there, open a new document.
Beware of the units! Definitely check out you are working in meter units and use the right grid. The best way to secure this is to choose a template named Large Objects – Meters. See also my article on Rhino default templates on this matter.
In Rhino3D options you can check if units and grid fit your needs:
Standard Freeform Surfaces <
Above you see 3 common freeform surfaces. Surface A is constructed via Loft on 3 curves. Surfaces B and C are made with Curve Networks based on 4 border curves.
In the following I will explain how to construct surface A. I am also giving hints on how to construct surfaces B and C. Anyway, feel free to make your own choices while following along.
Surface A (Loft): Draw Curves in Rhino3D <
To construct surface A in Grasshopper we first need to draw some NURBS curves in Rhino3D:
Just to keep things a bit more complex, I use 3 curves that are not parallel:
Reference Curves in Grasshopper <
To start in Grasshopper we need 3 Curve Input components. (We could also use just 1, but this way things are easier to handle.)
Now right-click every component, choose Set one Curve and click on one of the Rhino3D curves. (If you chose to use only 1 curve input, you have to Set Multiple Curves.)
Now Grasshopper has your 3 curves referenced. Which means that you can change these curves how- and whenever you like and Grasshopper will process the respective changes.
Turn Curves into Loft Surface <
Now it’s time to build the surface. For surface A (which we deal with) a Loft is the right component:
Connect the 3 Curve inputs to Loft’s Curves input. Press Shift so you can tune several streams into 1 input.
This is the result. If your Loft looks twisted, the input curves don’t have the right order.
By the way – the Rhino3D viewport shows both your original Rhino curves and the new Loft produced by Grasshopper. You can hide the original curves via Hide Objects to keep things tidy:
Also, be aware you can choose a display mode that you like:
Divide Loft Surface <
Up to now, your Loft is only an abstract piece of geometry. To add a structural grid you need to subdivide it. Follow along, this is standard procedure. First of all you will need an Isotrim component:
Connect your Loft output to the new component’s Surface input:
Isotrim needs to know how you want the isoparametric subset to look like. Therefore, it needs a Domain input – basically, information about the range and scale of the desired subdivision. So pick a Divide Domain2 component. Connect its Domain input to your Loft output. Connect its Segments output to the Isotrim’s Domain input:
By default, the subdivision in U and V direction is set to 10. So this is what you see, a 10 x 10 subdivision of your Loft:
And again, Rhino’s viewport shows double geometry. Select the Loft component, press the middle mouse button and choose Disable Preview:
Now all you see is the Isotrim instance of your Loft. To gain more choices concerning the U and V division, double-click on the Grasshopper canvas and write 5<10<15. This will produce a Number Slider showing integers ranging from 5 to 15 with 10 as default value.
Make a copy of the Number Slider. Connect both sliders to the U and V inputs of the Divide Domain component. Rename the sliders by double-clicking their names. Choose names that help you understand your Grasshopper definition later on.
To add even more readability you should always utilize the Group feature:
It helps to use distinct colors. Again, this is not for fun. It is meant to keep your graph understandable when it grows more complex:
Alternative Surface: Curve Network (Surface B and C) <
As I said above, a Loft surface is only one way to produce a freeform surface. My examples B and C base on 4 curves which define the surface’s border contour in a different way.
The according Grasshopper component to use here is Network Surface. The 2 Curve Input components each contain 2 curves:
As you see, only the first part is different – the surface generation. Subdividing the resulting surface is done the same way as for the Loft above.
So if you want to follow this path go along. For the rest of us, let’s turn back to our Loft.
Loft Surface: Create Diagonal Lines <
As can be seen in this image, one of the structure’s basic features is it’s diagonal grid. For Grasshopper, this is only a set of lines.
To produce these lines we need points on our surface. These points have to be retrieved in the first place. One common way to do this is to use the Deconstruct Brep component:
Connect it to the Isotrim component like this:
Attach a Panel component to the Vertices output (vertices = points). As you can see your surface contains points in groups of 4:
Obviously, those groups of 4 points build the subdivison rectangles on your surface. Each group has points named 0, 1, 2 and 3:
(I used a special component to display those point numbers, in case you wonder.) So, if you need diagonal lines, you want to connect points 0 and 2, and 1 to 3 respectively.
To retrieve points from a list you use the List Item component. Produce one, zoom into it and press the Plus sign 3 times.
Now connect your List Item component to the Deconstruct Brep Vertices output as shown:
As you see, your List Item component has 4 outputs: i = 1st list item, +1 = 2nd list item, +2 = 3rd list item, +3 = 4th list item.
So for example, output i extracts every first point in each point group, like so:
Produce two Line components:
Connect the first Line component to List Item outputs i and +2. Connect the second Line component to List Item outputs +1 and +3:
Here you are – the diagonals show up:
Don’t forget to clean up your work! Use the Group feature wherever it makes sense:
On your canvas, select everything but the last 2 Line components. Press the middle mouse button and choose Disable Preview:
Loft Surface: Create Panels <
Now for the panels. They won’t follow the diagonals, but will fill the U-V-pattern you created with Isotrim.
For the roof panels we will utilize the edges that were produced by the U-V subdivison. When you connect a Panel component to the Deconstruct Brep Edges output you see again groups of 4. Only this time it’s edges, not points, that generate the U-V rectangles.
By using a small sub-definition in Grasshopper I can show you exactly what this looks like. (Don’t do this yourself – this is only for demonstration.)
Above you see one of the edge groups. Below you see my small sub-definition I built for demonstration purposes.
Basically, it extracts one edge group and then allows me to pick one of the 4 edges inside this group – in this example edge no.0.
Again: You don’t need to do this yourself:
As you see, edge no.1 is the one lying on the “floor”:
And edge no.2 is the one on the opposite side:
So again, for generating surfaces you will want to connect only some members of the edge groups. Let’s try to connect edge 0 and 2. It makes perfect sense to use a List Item component again – only this time 3 outputs will be enough:
The tool to produce a surface based on 2 opposing lines is the Ruled Surface component:
Connect it to the List Item outputs for edge no.0 and 2 of each edge group like this:
As you see, the surfaces are twisted. Most probably this is because edges 0 and 2 run in opposing directions:
In this case, the Flip Curve component helps turning one of the two edges around:
Now things looks alright:
Start ARCHICAD and connnect to Grasshopper <
What we have achieved so far can be considered a geometric skeleton. To add some real building substance we will now turn to ARCHICAD.
First of all, start ARCHICAD, connect it to Grasshopper and vice versa. Be sure the correct Grasshopper file is referenced in ARCHICAD:
Grasshopper Diagonals to ARCHICAD Beams <
To fill the Loft’s diagonal grid with 3D substance you may want to use ARCHICAD beams. In Grasshopper, choose the Beam component from the Design parameters:
Then, before connecting anything, produce a Boolean Toggle, connect it to the Beam component Synchronize input and make sure it is set to False:
This way, Grasshopper will only generate ARCHICAD geometry when you say so. Connect the two Line components to the Beam’s Curve input. Press SHIFT to be able to connect more than one input.
Set the Boolean Toggle to True (double-click). ARCHICAD starts working the geometry. Ignore messages concerning any story issues. The result depends on your ARCHICAD beam tool default settings. In my example, it looks like this:
Edit ARCHICAD Beams <
Now these beams are a bit clunky. However, it is possible to edit geometry in ARCHICAD even when it is generated by Grasshopper.
Just pick the Beam tool …
… and press CTRL-A to select all beams. By default, Grasshopper-generated geometry will be locked in ARCHICAD. So choose Edit – Locking – Unlock:
You may have to press CTRL-A again because ARCHICAD tends to deselect things on the way. Hit CTRL-T when all beams are selected:
Change parameters to your taste:
After deselecting, ARCHICAD will re-lock all Grasshopper-generated geometry again, automatically.
Grasshopper Panels to ARCHICAD Shells <
For the roof panels you produced in Grasshopper you will want to use ARCHICAD Shells. In Grasshopper, pick a Shell Ruled component:
First of all connect it’s Synchronize input with your Boolean Toggle which should be set to False again. Then, connect the flipped edges (Curve output) to 1st Profile Curve input as shown. Then connect the List Item’s +2 output to 2nd Profile Curve input:
When you switch Boolean Toggle on again you may see something like this:
Edit ARCHICAD Shells, Part I <
Like with the beams, you may change the shell’s looks in ARCHICAD. Use the Shell tool, press CTRL-A and unlock all elements:
Choose the settings you like. You will notice, however, that something is wrong:
It seems Grasshopper has not produced the correct geometry for our U-V-surfaces. Let’s repair this in Grasshopper.
Correct Panel Geometry in Grasshopper <
To produce the roof panels, I told you to extract every 1st and 3rd edge in each edge group and connect them via the Ruled Surface component. To do this we used the List Item component extracting item 0 (i) and 2 (+2).
Now that the result in ARCHICAD looks messy, let’s try to connect edge 1 and 3 instead. Zoom into the List Item component and add a 4th output. Then reconnect everything, this time using List Item outputs +1 and +3:
With this simple change, the shells look alright:
Edit ARCHICAD Shells, Part II <
Still, I suggest changing some more things. First of all you may want to flip the shell geometry along its reference plane in order to elevate it. (Remember all the select-and-unlock-stuff.)
Then, it may be nice if the cladding is transparent. You can do this via Override Surfaces:
Add Border Frame Beams <
Do you miss some ARCHICAD beams along the border curves of your surface? You will have to add some more definitions inside Grasshopper.
Up to now, you have produced a Loft surface and grid lines on it – but you have not extracted its framing curves. The easiest way to retrieve them is using the Brep Edges component:
Be sure to connect it directly to your original Loft surface (not the Isotrim surface). Then, connect the BrepEdges Naked output (supplying the naked = bordering edges) to your Beam component’s Curve input. (Again, press SHIFT so you don’t lose the other inputs when doing so.)
Here you are – frames all along:
Make ARCHICAD Geometry Standalone <
Up to now, all your ARCHICAD geometry is dependant on its Grasshopper definition. To proceed, you may want to make your new freeform structure standalone in ARCHICAD – thus making it independant from Grasshopper.
To do this, simply select it completely, unlock it and copy-drag it elsewhere. This copy will no longer be linked to Grasshopper. (And of course, you can’t change it via Grasshopper any more, too.)
Parametric Playground <
Turning your Grasshopper definition into standalone geometry in ARCHICAD allows you to work on alternative structures in Grasshopper:
- Change the NURBS curves in Rhino
- Change the U-V Subdivison in Grasshopper
Roundup and Links <
With Rhino3D Grasshopper you can enhance ARCHICAD’s modeling capabilities. As you can observe, Grasshopper plays the main role in this play. To make the most of this modeling freedom it is a good idea to work on a profound understanding of how parametric definitions in Grasshopper work.
Basic information on Grashopper can be found here.
Grasshopper-ARCHICAD-connection: See here for more information.